Press Release

Embargo: to be hold until December 2, 10 am (EST)

XperimentalZ Games Inc. Will Officially Announce Escape the Mad Empire on December 2

Province of Quebec, Canada, December 2, 2021- After over 4 years of development, XperimentalZ Games Inc. officially announces Escape the Mad Empire, which will be coming out in Early Access for PC on the Steam Store in early 2023.

Escape The Mad Empire is based on a mixture of genres like traditional roguelikes, party-based tactical RPG, management or base-building RPG and even a touch of action-RPG.

Yes, this represents the insane task of blending together games like Baldur’s Gate II or Divinity II (deep party-based tactical RPG combat experience, questing), Darkest Dungeon I (game structure and management), traditional roguelikes like Brogue (procedural dungeon generation, perma-death and emergent gameplay), and Enter the Gungeon (crazy magic items, humor, art inspiration and intensity).
Obviously the goal is not to beat any of those fantastic games on their own ground but rather to come up with a totally fresh angle on the RPG genre and push back boundaries on party-based tactical depth.

Players can add the game to their wishlist now on the Steam Store or watch the official announcement trailer:

The story is about an empire mining and using extremely powerful magic crystals to create all sorts of abominations and crazy experiments which all backfired dramatically. As he progresses, the player will explore the various apocalypses caused by the Mad Empire across several dimensions.

The core loop is made of dungeon crawling adventures meant to feel like a traditional roguelike game (with procedural dungeon generation and perma-death), but based on party-based real-time combat mechanics.

Those ‘runs’ are organized in mission structures that can be completed for rewards and progress. As the player progresses through missions, the story will evolve and new apocalypses, quests, threats and environments will be revealed. Between missions, the player will have the opportunity to manage his teams of adventurers and upgrade his base.

The combat system bridges real-time and turn-based tactical RPG (fast combats and precisions of actions) by using a system of real-time combat with instant-actions on pause. This approach encourages the player to chain a series of actions on pause (made by different party members or using bonus actions) that can turn the tide of the battle instantly. The game also empowers the player by giving him as many tools as possible. For instance, there’s a single global party inventory and characters share ammo and consumables directly from the inventory. All of this places the player in control to encourage him to find creative solutions to challenging situations instead of limiting his potential actions.

The game also shines through its combat system because of the tactical depth introduced by the numerous mechanics. Terrain and surface effects like water, fire, oil, ice, acid, poison, etc, flanking, positioning, cover, resource management, hundreds of spells, skills, and items that introduce all sorts of special mechanics, consumables with contextual effects, etc., all leading to high replayability, dramatic situations and emergent gameplay.

Main Features:

Core game loop consisting in rogue-lite procedural dungeons adventures with perma-death

Campaign Mode that allows the player to manage adventurers and upgrade his base between missions

Deep, rich and intense party-based tactical RPG battle system

Real-time combat with Instant-actions on pause system that bridges the gap between real-time and turn-based combat

Hundreds of spells, items consumables with contextual actions and special mechanics that work together to bring emergent gameplay

Boss Battles

Epic Runs Mode (closer that we find in traditional roguelikes)

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About XperimentalZ Games:

XperimentalZ Games is a small indie studio that published 7 games on mobile between 2010 and 2016, reaching millions of players, with several of those titles getting recognition from the press and Apple. The enterprise started its conversion for the PC market in 2016 and has been working full time on its first PC title ever since.


Patrick Jacob, Founder,

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Thank you very much for your time and please don’t hesitate if you have any question.

All the best!