Thursday, April 3, 2014

Are You Ready For Armageddon?

Great news! For this update of Platforms Unlimited, we're introducing 2 major additions. 

- A new animated main character

- A new game mode: Armageddon. This mode will provide you with the most challenging, totally unfair yet completely fun experience!

 The update is already available on Google Play:

Those additions will be also included in the iOS version, along with other exciting stuff, stay tuned!! 

Happy Platforming!!

Wednesday, March 19, 2014

Pixel Boat Rush: New Boats, New Tracks

Here's a look at the list of boats currently available in game, separated by racing category. Of course this is just a teaser of the full list which should be available on release :)

Lost Vegas

In addition, here's a couple of new tracks that were recently created: Lost Vegas and Fuzzy Dusk. This brings the total of currently available tracks to 7. There should be a minimum of 15 racing tracks available on release.
Fuzzy Dusk

Saturday, March 15, 2014

Pixel Boat Rush: Guns

Its been a while since we discussed about progress in Pixel Boat Rush so here it is! This post will be about the category of guns available in the game right now.

Pistols (shotguns, machine guns, etc): the most standard weapons. They have low range.

Rockets: they can have a homing system to follow targets at long range. They have an area of effect on impact and deal lots of damage though they can be dodged.

Stunners: they slow down opponents and disable their offensive systems for a while. They don't do damage.

Grenade Launchers: they have an area of effect on impact. Their trajectory in arc can be used to hit boats not immediately in front.

Mines: they have an area of effect on impact. These are the only weapons used to blast opponents behind.

Plasma Balls: slow projectiles with a large radius. They can also have disabling properties.

Rail Guns: super high velocity projectiles with a medium range. They can pierce right through an opponent and hit several boats in a row.

Lasers: They have a good range and have an instantaneous effect.

Thursday, March 13, 2014

Platforms Unlimited on the Mac App Store!

Platforms Unlimited is now available on the Mac App Store!

Apocalyptic one-touch platforming just became apocalyptic one-button platforming :D

It has the same features as on the iOS version, including Game Center achievements and leaderboards. Only the video sharing feature had to be removed. The game is currently offered at the minimal price.  Happy platforming!

Saturday, February 22, 2014

Platforms Limited: 12

We are launching a FREE version related to Platforms Unlimited. Instead of being an endless game at its core, this is a campaign of 12 procedurally generated but hand-picked fixed levels.

This is perfect for those who would like to give a try at the game mechanics and its challenges.  The game is now available on the App Store and  Google Play!!

Wednesday, February 5, 2014

Platforms Unlimited Now Available!

A first new title released in 2 years! I suppose that this asks for a new website look :)

Platforms Unlimited is now available both on the App Store and Google Play!

The game was reviewed on the famous Cult of MacTouch ArcadePocket Gamer and 148Apps, was announced on 4PDAAndroid Police, GameinformerAndroid and Me, DroidGamers, AndroidShock, iPhoneItalia and discussed on SuperGameDroidGames in the Pocket (and podcasted in French), appszoom and It was also played live by the awesome people at @148Apps, made the top 10 games of February on the Quality Index  and nominated as one of the Game of the Week candidates by the Touch Arcade community, at the side of several awesome games!

To be honest, the Press is not unanimous (iFanzine, Games in Asia ID and ApplicationIpad). Fair enough, it is impossible to be liked by everyone and diversity of opinion is essential; we can only be thankful when websites cover indie games. Perhaps it reflects the love/hate relationship that people can have with twitch gameplay but if this can help make our case clearer and stronger, that's only for the better. 

We think that videos games is definitely not only about visuals. It's not only about iterating the same recipe over and over because it is more secure financially. It's not only about making games easier and easier in a casual reach for numbers. It's not only about metrics and behaviour analysis. It's not only about making free-game-with-paywall. Sometimes, it's about going back to the roots: making fun, simple, challenging and fresh experiences. Without this kind of spirit, the video games industry would have never emerged and it would not be able to renew itself when it needs to. We are XperimentalZ Games and we salute all indies living their passion as well as their supporters, who keep the soul of video games alive.