Monday, September 29, 2014

Pixel Boat Rush Launching on October 9!!

Awesome news!!  Pixel Boat Rush has now passed the review process at Apple, which means that we now have an official release date: October 9!!

See you soon on the App Store :D.


Thursday, August 28, 2014

Pixel Boat Rush Official Trailer

At last, here's the official trailer for Pixel Boat Rush!!



(or check the youtube link)

Saturday, August 9, 2014

Getting Close to the Finish Line!

It's been a wild and long adventure since the project was started over 18 months ago.  It's getting close to an end now, with Pixel Boat Rush getting prepared for the final stage of beta.  Hopefully, we'll see a release within one month!  There's sill room available in the beta if you'd like to apply through Testflight.

Here's some screens displaying the progress over the last 3 months.

Pyramids City

Neon Abysses
Arctic Point
Monument Rally
Emerald Sea

Razor Caverns

Saturday, June 28, 2014

Platforms Unlimited Bundled on iKoid!

As part of a new deal offer on iKoid, Platforms Unlimited is currently available in an Android Games Bundle on iKoid


For 2 weeks, 4 games (+ 1 mystery) will be offered for 1.75$ (66% off). The other games are Real Boxing, Assault Wave and Bomb the Monsters.  Happy Android gaming!

Friday, May 30, 2014

Pixel Boat Rush Beta

Has now finally officially started!  There will be to beta waves. The first one will be meant to validate the core elements of the game and make necessary iterations.  The second wave will feature most of the game progression.

If you wish, you can apply to beta test for the game on Testflight. We might select a few more people for the first beta wave. If you're not selected, you have a better chance to be selected in the second wave in a few weeks!



Saturday, May 24, 2014

Pixel Boat Rush Equipment System

The first wave of beta is around the block, so is the status of the equipment system on Pixel Boat Rush. Here's a pre-beta presentation on this matter.

First of all, every boat has its own array of equipment, guns and statistics. This means that every boat will behave and be developed in its own way.



The main categories of equipment will be engine, body, brakes, guns, passive and active systems.  Most piece of equipment will be upgradable and every type of equipment will provide specific statistic bonuses when upgraded. Since some boats may have more equipment slots, this means that they could have more room for improvement. While coins will be used to purchase boats, tools will be used for upgrades.


By making every boat unique in its configuration, the general idea is to make it useful to switch from one boat to another depending on the situation.