Monday, May 2, 2016

Pinball Breaker Forever Launching in May!

After 2 months of alpha/beta testing, we're glad to announce that the game will be launching in May!

We'd like to thank everyone who helped out during that period. More information can be found on the web page.

Here's the trailer!

Wednesday, February 24, 2016

Announcing Pinball Breaker Forever!

We've been at it for quite a while but that's it, we can now announce the title of our next game: Pinball Breaker Forever, yay!

The game will mix pinball and brick breaking mechanics and give them a twitchy endless angle.

More details about the game and registration for beta can be found in a thread on Touch Arcade.

Friday, December 18, 2015

Pixel Boat Rush is Currently Free on iOS!!

Great news! Pixel Boat Rush is currently FREE on the App Store!! Grab it while you can!

Thursday, November 12, 2015

Pixel Boat Rush on Apple TV!

We're glad to announce that a version of Pixel Boat Rush for the new generation of Apple TV is now available!

We've spend the last couple of months optimizing and enhancing the interfaces, navigation and graphics so the game takes the full advantage of the big screen!

The game offers full Siri remote and MFI controllers support.  Its iCloud slots and Game Center leaderboars and achievements are synced with the iPhone, iPad, iPod Touch and Mac versions.

Wednesday, August 26, 2015

Amazon Underground! #actuallyFree

Amazon is launching a cool new program called Amazon Underground. The apps and their IAP included in this program are 100% FREE for users! In return, Amazon pay the developers an amount per minute played.  This is definitely a win-win situation for both players and developers.

We're proud to have 2 Android games featured in their launch bundle, Pixel Boat Rush and Don't Run With a Plasma Sword!

Monday, August 3, 2015

Mechanosaur Now Available on the App Store!

Mechanosaur Hijacks the Moon is now available on the App Store!

We're extremely proud of the game. It branches-up from traditional quick reflexes twitch games by being a bit more about quick strategic planning. To become great at the game, you have to learn the patterns of the Asteroidians and plan an intercept course way ahead.

However, this way of playing is hard to communicate to the players and a segment of the players is having difficulty to learn the game. For this reason, we just submitted an update which introduces an option for bidirectional controls and greatly smooths out the early game difficulty progression.

The updated icon will look like this