Posts

Devlog #2: Combat System Overview

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The new development log article is now live. It covers the basics of the combat system and how it tries to bridge real-time with turn-based combat systems.  you can read the full article either on  Steam or IndieDB .

Join Us On Discord!

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Hello everyone! We're glad to announce that the Discord server for Escape the Mad Empire is now officially open! Come chat with us and discuss the development of the game! https://discord.gg/PKseqdcTf6  

Devlog #1 is here!

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Hello everyone!   The last few weeks since the initial game announcement have been a bit hectic but I finally managed to write Devlog #1, yay!  This one is about giving an overview for the overall structure of the game.  It should be the first of a series of 20-30 to be written before Early Access. The next development log should be about covering the basics of the battle system. You can read Devlog #1 on indieDB  or Steam ! Cheers!

Escape the Mad Empire: Development Roadmap and Upcoming Devlogs

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Here's the first round of new concerning Escape the Mad Empire. In this post we talk about the planned development roadmap and announce a series of upcoming development logs about the game! You can read the full post through Steam  

Escape the Mad Empire Officially Announced for the Steam Store!

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 And that's it! After all this years of hard work, we can officially announce our next game, Escape the Mad Empire!  The game will be a roguelike party-based real-time base-building tactical RPG. You can already add the game to your wishlist on Steam ! Here's the announcement trailer The game is pretty complex and will not come out before 2023, so over the months we'll publish a series of developers log to help explaining the game better.

Something is Coming up soon...

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The last 5 years have not been easy. Moving away from the mobile market and products we were proud of, toward the completely different market of PC gaming. All our efforts during that period went toward the creation of a roguelike party-based tactical RPG, an incredibly complex project to complete for a small team, but also a project we love. Enough anyway to keep working on it for a while!  The project should still take over 1 year to be  finished, be developed in Early Access for roughly 1 year then at least for another year. This means that it will have tied us for about 8 years, which sound insane but it shows how much we think this game worth it! As said, we're not close to an Early Access yet, but at least we're getting close to a first announcement, which should happen soon! At this point, the Steam Store page, the announcement trailer and more details about the products will be announced, stay tuned!

Still Alive and Kicking!

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Hi everyone!  It's been an awful lot of time since we've posted here...like if we had been swallowed into a time vortex, but we're still alive and kicking!  Actually, over the last 4 years, we've been re-organizing to focus on the PC market, which meant working with a new engine (Unity) and gearing-up for our biggest project ever! The game in development is a rad tactical RPG. If things go well, we should make our first official announcements this fall with a title and more details. In the meantime, our mobile games were transferred to the supervision and care of the awesome team at Gameclub is in the process of restoring and assembling a huge collection of classic mobile games and we're proud to have our games included in this big piece of App Store history!